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PostPosted: Sun Mar 11, 2007 12:14 pm 
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Joined: Sun Mar 11, 2007 12:02 pm
Posts: 3
Can someone help me to make my NPC enter a room..
i checked my name with a ID maker..
and its "Purplenum" for the name "oObunnyOo"
i guess that if the ID is right and the character too... we can bring the NPCs into rooms ?

NPC : Origin

000001e0: 44 4f 4e 4f 50 48 00 00 00 00 00 00 00 00 00 00 DONOPH..........
000001f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000210: 06 00 00 00 25 00 00 00 04 00 01 00 02 00 00 00 ....%...........
00000220: 00 00 ef 00 ee 00 ec 00 17 a1 44 3e 1b 9c 09 3e ..ï.î.ì..¡D>.œ.>

000003c0: 4b 49 52 45 45 4b 00 00 00 00 00 00 00 00 00 00 KIREEK..........
000003d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000003e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000003f0: 03 02 00 00 31 00 00 00 00 00 04 00 00 00 00 00 ....1...........
00000400: 00 00 00 00 00 00 00 00 ab aa aa 3e 00 00 00 00 ........«ªª>....

NPC : Modified

000001e0: 49 4e 53 45 52 54 20 4e 41 4d 45 00 00 00 00 00 INSERT NAME.....
000001f0: 00 00 00 00 00 00 00 00 ff ff ff ff 02 00 00 00 ........ÿÿÿÿ....
00000200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000210: 01 08 02 05 52 00 00 00 00 00 02 00 03 00 92 41 ....R.........’A
00000220: 00 00 00 00 00 00 d4 5b 02 02 6a 77 00 00 40 b1 ......Ô[..jw..@±

000003c0:3c 3c 53 4e 4f 57 46 4f 58 3e 3e 00 00 00 00 00 <<SNOWFOX>>.....
000003d0:00 00 00 00 00 00 00 00 ff ff ff ff 02 00 00 00 ........ÿÿÿÿ....
000003e0:00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000003f0:01 01 02 05 52 00 00 00 00 00 02 00 03 00 92 41 ....R.........’A
00000400:00 00 00 00 00 00 d4 5b 02 02 6a 77 00 00 40 b1 ......Ô[..jw..@±

NPC : Finals

000001e0: 6f 4f 42 75 6e 6e 79 4f 6f 00 00 00 00 00 00 00 oOBunnyOo.......
000001f0: 00 00 00 00 00 00 00 00 00 00 00 ff 02 00 00 00 ........ÿÿÿÿ....
00000200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000210: 04 08 02 05 8a 00 00 00 00 00 02 00 03 00 92 41 ....Š.........’A
00000220: 00 00 00 00 00 00 d4 5b 02 02 6a 77 00 00 40 b1 ......Ô[..jw..@±

000003c0:3c 3c 53 4e 4f 57 46 4f 58 3e 3e 00 00 00 00 00 <<SNOWFOX>>.....
000003d0:00 00 00 00 00 00 00 00 ff ff ff ff 02 00 00 00 ........ÿÿÿÿ....
000003e0:00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000003f0:01 01 02 05 52 00 00 00 00 00 02 00 03 00 92 41 ....R.........’A
00000400:00 00 00 00 00 00 d4 5b 02 02 6a 77 00 00 40 b1 ......Ô[..jw..@±


NPC : Legend

000001e0: NN NN NN NN NN NN NN NN NN NN NN 00 00 00 00 00
000001f0: 00 00 00 00 00 00 00 00 CC CC CC FF PC 00 00 00
00000200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00000210: ID HU 00 00 XX 00 00 00 NC 00 ST 00 NF 00 AH 00
00000220: NH 00 CR 00 CG 00 CB 00 PP PP PP PP PP PP PP PP

NN= Name bits
??= Color name(must be followed by FF if color is used (eg, 0000 00FF), if a color is enter but has no FF, color wont be

used)
ID= Section ID bit
HU= Hunter Class bit
XX= Works as a pair for the HU bit despite it doesn't directly change the class.
I believe it's a sort of "checksum" to ensure a NPC retains the correct class
NC= Non Android Costume bit
ST= Skin Tone bit
NF= Non Android Face Type bit
AH= Android Heads
NH= Non Android Hair Type
CR= Hair Color Red 00 to FF
CG= Hair Color Green 00 to FF
CB= Hair Color Blue 00 to FF
PP= Proportion bits

ID= Accepts values from 00 to ad.
00-Viridia
01-Greenil
02-Skyly
03-Blueful
04-Purplenum
05-Pinkal
06-Redria
07-Oran
08-Yellowboze
09-Whitill
ad-invisable

HU= Accepts values from 00 to 0B.
00-HUmar
01-HUnewearl
02-HUcast
03-RAmar
04-RAcast
05-RAcaseal
06-FOmarl
07-FOnewm
08-FOnewearl
09-hucaseal
0A-fomar
0B-ramarl


XX= Values accepted must match with the above list in this way:
25-HUmar
2A-HUnewearl
31-HUcast
45-RAmar
51-RAcast
52-RAcaseal
86-FOmarl
89-FOnewm
8A-FOnewearl
32-hucaseal
85-fomar
46-ramarl

NC= Values accepted range from 00 to ??.
00- Costume 1
01- Costume 2
02- Costume 3
03- Costume 4
04- Costume 5
05- Costume 6
06- Costume 7
07- Costume Extra 1
08- Costume Extra 2
(Not all costumes found yet)

ST= Values accepted range from 00 to 03 for non androids and from 00 to 08 for
android classes.
Non Android Values:
00- Lighter skin tone
01- Light skin tone
02- Dark skin tone
03- Darker skin tone

Android Values:
00- Costume 1
01- Costume 2
02- Costume 3
03- Costume 4
04- Costume 5
05- Costume 6
06- Costume 7
07- Costume Extra 1
08- Costume Extra 2

NF= Values accepted range from 00 to 04.
00- Face Type 1
01- Face Type 2
02- Face Type 3
03- Face Type 4
04- Face Type 5

AH= Values accepted range from 00 to 04.
00- Head Type 1
01- Head Type 2
02- Head Type 3
03- Head Type 4
04- Head Type 5

NH= Accepts values from 00 to 09.
00- Hair Type 1
01- Hair Type 2
02- Hair Type 3
03- Hair Type 4
04- Hair Type 5
05- Hair Type 6
06- Hair Type 7
07- Hair Type 8
08- Hair Type 9
09- Hair Type 10

CR= Accepts values from 00 to FF (0 to 255).
CG= Accepts values from 00 to FF (0 to 255).
CB= Accepts values from 00 to FF (0 to 255).

Proportions
ABAA AA3E 0000 0000 =Slim and Max hight
ABAA FF3E 0000 0000 =Muscles and Max hight
ABAA AA3E 0000 003F =Medium and Slim
0000 003F FFFF 7F3F =Mallest and Slim
0000 FFFF FFFF 0000 = invisable


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