Alternate costume colors:
Start a new game and select a character. Enter one of the following character names to unlock two additional colors at the costume selection screen.

Character Name
Humar KSKAUDONSU
Hunewearl MOUEOSRHUN
Hucast RUUHANGBRT
Ramar SOUDEGMKSG
Racat MEIAUGHSYN
Racaseal NUDNAFJOOH
Fomarl DNEAOHUHEK
Fonewm ASUEBHEBUI
Fonewearl XSYGSSHEOH
All classes SHUGRADJYT



Control loading screen:
Press the Analog-stick during the loading screen that features streaks of light coming towards you to move a small twinkling star around.

Save screenshots:
Place a completely empty VMU in slot 2 of a controller that is plugged into port D. A screenshot requires 195 blocks of space. Start an online or offline game. Hold A and press Start on controller D to save the current screen as a full screenshot. Hold X and press Start on controller D for a close-up shot. If done correctly, a black screen with a countdown will appear. The game will resume after the countdown, and the screenshot will be on the previously empty VMU. Go to http://pso.donut.dhs.org with the Dreamcast Planetweb browser to transfer your snapshot from your email mailbox. You also can upload your screens on Sonic Team’s Official PSO Visual BBS webpage and view other screenshots.

Hidden artwork:
Place the game disc in a PC compatible CD-ROM drive to find images from the game in the “Extra” folder.

Hard mode:
Successfully complete the game in offline mode to unlock the hard difficulty setting.

Very hard mode:
Successfully complete the game in offline mode two times to unlock the very hard difficulty setting.

Character movements:
Note: This trick requires a Dreamcast keyboard. Hold [Alt] and press [F1] through [F12] to make your character perform various movements.

Change views:
Hold L + R and press Up on controller B, C, or D when in an area in online mode to switch views to that of one of your teammates.

Internal browser:
Select the ”Website” option. Hold Start and press A(10) when the browser appears. The browser’s commands are as follows:

Enter URL: Hold X and press A on the lower bar.
Save a picture: Hold X and press A on the picture.
View history: Hold X and press Y.
Bookmark current page: Hold X and press B.

Turn off pop-up info palette:
A Dreamcast Keyboard is required for this trick, to turn off the big palette that appears every time you encounter a monster. Hold [Space] during game play (try using a piece of tape or a television remote). A green cursor will appear in the lower-left side of the screen. This does several things. Whenever you encounter a monster, the lower-left side of the screen will always be clear, This also frees up more of the screen so you can see more monsters appearing from other directions. Release [Space] when you want to chat. This is useful when playing as short characters.

Hint: Frying pan weapon:
Complete all offline quests under any difficulty setting. This will allow you to play any quest as many times as desired. Go to the “Secret Delivery” quest and find the fat man that is walking around. Talk to him and he will tell you about a secret club called “WEAPONS”. After talking to him and receiving the emblem, complete the quest. You must now find four other WEAPONS members. They can be found in the following quests: “Claiming Stakes”, “The Value of Money”, “The Lost Bride”, and “Gran Squall”. Complete each quest after receiving your approval from the WEAPONS members, or your approvals will not be saved. After receiving all four approvals, return to the fat man in “Secret Delivery”. He will tell you to see the Boss of WEAPONS to receive your membership. Walk towards the shops and find the woman in the corner. She is the fat man’s wife. She will give you the Frying Pan as a token of your membership.

Hint: Custom made weapons:
When you are in the Ruins or Mines, sometimes rare items will appear after you defeat enemies. These items have names, such as “Delsabre’s Right Arm”, but have “???” as their descriptions. This indicates that these items are materials that Dr. Montague can turn into powerful weapons. When you get one of these items, make sure it is in your inventory and go to either the “Unsealed Door” or “Dr. Osto’s Research” quests. You will find Dr. Montague in them. He is located in the center of Pioneer II. Talk to him and he will turn the item into a special weapon that you can use.

Hint: Easy experience:
Start a new game and go to the place where they give you the hunter job. Select the third choice (named battle training). In this job, you get a partner that is very strong. To get easy experience just hit all the monsters once and have him kill them with one slice. You still get 4 experience points. Before you finish the job, leave the forest, go back to the guide place, and cancel your job. Then, restart it and all the monsters and items will be back making it easy to get experience points, money, and items.

When in the forest level, if you are fighting against a Monest do not kill the nest. Instead, kill all the flies first. When the nest is empty use a Telepipe/Ryuker. When you return to the forest you will see that the nest is full again. This works best in hard or v. hard modes.

In “Forest Of Sorrow” mission, go to forest level 2. Move to the southeastern-most room (off the long room that is north to south, has two smaller rooms and one larger room to the east, the island in the center of the map to the west and the weather computer to the north) to find three large Hideabears. In the cubbyhole to the south-west is one small Hideabear. Every time you talk to the small Hideabear, three more large Hideabears appear in the room. Be careful, as you can get over six large Hideabears in there. Each is good for about 10 XP.

Find a Pan Arms, then equip a weapon that steals experience. Hit them when they are together. You will do no damage, so you can continue to do this for as long as needed. You get about 60 XP a minute under the normal difficulty setting.

If you are at level 12, go to Forest 2 and go to the Boss stage. Kill the Dragon to get about 350 XP. Keep repeating this to level up quickly.

In the Ruins Two level, you will find an enemy named “Dark Gunner.” These enemies fly around in an invincible state. You cannot hurt them until they land and fire beams at you. There is a trick to gaining unlimited experience points from them. First, you will need to obtain a weapon with a special attack that can steal the enemies experience points (for example, the Double Saber). While the Dark Gunner flies around, invincible, use the extra attack feature to unleash a flurry of chain attacks. Every successful hit will score extra experience points. Make sure that you do not attack the Dark Gunner while he is unprotected.

Hint: Maximum stats:
When you see one of your stats turn yellow, indicating you cannot raise it any more with materials, it may still go up depending on what you have equipped. Unequip everything you have on and usually the stat will go back to white, allowing you to raise it higher. This should also be done immediately before you level, since the game counts equipment that raises stats as your max stat — if it is maxed even if the base stat is not, then it will not go higher if you level.

Hint: Using Photon Blast twice in a row:
Charge your Mag to 100, but do not use Photon Blast. Instead, unequip your Mag then equip it again. Your Mag’s gauge will go down to 0 but you will still be able to use your Photon Blast. Charge up your mag as close to 100 as possible. If you hit 100 you will have to start over. Use your Photon Blast, then charge up the remaining to 100 and use it again.

Hint: Go through locked doors:
Equip a Double Saber or no weapon. Then, go to the farthest side of the door and move as close to the door as possible. Get as sharp of an angle as possible without moving when doing Triple Attack. After doing Triple Attack once, go towards the door that was just attacked. Get as sharp of an angle as possible, then repeat. After the second or third Triple Attack, you should be able to walk through the door. If not, try again.

Hint: Kireek’s Soul Eater:
You can do this only once per difficulty setting. To get Kireeks’ Soul Eater, you need to play “Dr. Osto’s Research” quest. Then, after you get the information at the end, talk to Sue. If she asks your name, say “No”. After you finish that quest, go to the “Unsealed Door” quest. You will meet Sue again. Talk to her and listen to what she says. Then, complete the quest. Next, go to the Waterfall Tears. After defeating Anna, continue on to Cave 2 (same quest) and you will eventually meet Kireek. He will greet you, then you will have to fight him. After you defeat him, go to the “Black Paper” quest where he will try a rematch in Cave 1 of this quest. Note: You are in the dark in this battle. When you defeat Kireek in that battle, you will meet him again in the “From the Depths” quest. In that quest after you separate from Ash, go back to Ruins 2 (in this quest) and go as far west you can. You will confront Kireek for the final time. It is recommended that you equip some armor, shields, units that can withstand Dark/Draw/Shadow or whatever that weapon is made out of, or use Razonde (or Zonde, if that is all you have). When you defeat him you get to keep his weapon for your accomplishment.

Hint: Entering the Ruins area:
After defeating the Boss of the Mines, you will arrive in an underground cave with a blocked door with three symbols on it. These symbols correspond to the three giant pillars found throughout the previous levels. You must go back through the Forest, Caves, and Mines to activate the pillars. Each pillar is located in the second area of each zone. Once all of the pillars are active, go through the Mines again, defeat the Boss, and then walk through the newly opened door.

Hint: Section ID calculator:
First, write out the desired name (for example, “Karana”). Classes do not matter. The name will not change from HUmar to RAcaseal. Count the number of symbols in the name (numbers, letters, and signs) and note if it is even or odd (for example, Karana is even). Next, find all the letters in the following chart and change them to numbers. For example, Karana = 029252 which equals 20.

   0| A K U i s 7 # } _ -
   1| B L V j t 8 . $ ~
   2| C M W a k u 9 % /
   3| D N X b l v 0 & :
   4| E O Y c m w 1 ' ;
   5| F P Z d n x 2 ( <
   6| G Q e o y 3 ) [ =
   7| H R f p z 4 ! ? > * (spaces count as 7 also)
   8| I S g q 5 { ] +
   9| J T h r 6 " @ , ^ |

After you have a number, if it was even, add 5 to the total. For example, Karana was even, so the total is now 25. Next, cross off the first digit on your total. The second digit corresponds to the Section ID below. For example, Karana is 5, so Karana gets VIRIDIA.

0 = PINKAL
1 = REDRIA
2 = ORAN
3 = YELLOWBOZE
4 = WHITILL
5 = VIRIDIA
6 = GREENILL
7 = SKYLY
8 = BLUEFULL
9 = PURPLENUM